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The Chronicle

Every change to the tower, entered in the ledger as it happened.

98 entries

September 2026

9 entries

Events can share a moment — and a fate§

NewThe swimlane can now bind events into one shared moment. Select an event and choose Fate with… to pick others across plot threads, or drag another card onto the inspector. Fated events sit on one spine, share one campaign day, and move together when that day changes.

If the events begin on different days, a confirmation names every event that will move — including companions already fated to one of your picks — before anything changes. You can remove a sibling from the inspector without changing anyone's day. The swimlane is easier to read too: overlapping session bands stack, quiet spans count correctly, longer titles get two lines, and empty session boundaries no longer catch dropped cards.

Campaign settings are a page now, and they're yours§

NewSettings used to be a modal, and half of what you wrote in it — your tone, your content boundaries, the themes you want played up — lived in the same place your co-DM keeps its own notes about the campaign. The two drifted apart and quietly overwrote each other. The line is drawn now: summaries are what happened and Claude writes those; settings are what your campaign is and only you write those.

It is a real page, six sections you can link straight to, each one saving on its own and warning you before you walk away from something unsaved. House rules are proper rules — each scoped to what it governs, with a switch for whether your co-DM should apply it in conversation or just know that it exists. Whether your table tracks XP is something your game system declares rather than something we assume, so a milestone campaign stops being asked for an XP number it doesn't use, including in the recap you review. And a settings sitting is versioned like any other edit, so you can go back to what it said before.

Handouts get a list, and tags§

NewThe handouts page was a wall of cards, and what each card told you was its paper and its font — four and five values shared across everything you own, which distinguishes nothing while you read past it every time. It opens as a dense list now, with Cards and Gallery still there when you want to look at the art, and sorting and density behind the gear.

Handouts take tags too, on the same terms records do: the tags you add are yours, your co-DM's arrive alongside them, and neither of you can wipe the other's out by saving at the wrong moment. Searching by a tag with a space in its name works as well — it used to match nothing at all.

A session's in-world days can be corrected§

ImprovedThe span of in-world days a session covers was written exactly once, when you applied its recap, and nothing could change it afterwards. A session that got the wrong days was wrong permanently, and one whose recap never said how much time passed simply never appeared on the timeline at all. You can edit that span on the session now, or ask your co-DM to. Editing the last session's end day carries the campaign clock with it — and moving the clock backwards still asks you to confirm, exactly as it always has.

Recaps you can correct, sessions you can delete§

NewOnce a recap was applied it was set: your co-DM could not revise it, and a session logged by mistake stayed in the campaign forever. Both are open now. Ask your co-DM to change a session's notes, its summary or the records it links to and it will; ask it to delete one and it makes you name the session first. There is a delete action on the session itself too. Deleting is permanent — the version history behind it is a record, not an undo — but it does free the number, so a recap you applied wrongly can be applied again properly. Sorting moved next to the search field while we were in there, and a session dated from the date picker no longer lands a day early.

Transparent images stay transparent§

FixedA PNG with a cut-out background — a token, a sigil, a piece of heraldry — was flattened onto black when we re-encoded it on upload. It keeps its transparency now, and scaling one down no longer leaves a bright halo around the edges.

Your campaign can keep its own calendar§

NewTime in a campaign was counted in bare ordinals: Day 35, Day 36. Give your campaign a calendar — months in order, a named week, a year to count from — and every day you have already recorded reads as a date instead: 3 Mirtul, 1492. Sessions, events and the campaign clock all relabel at once. Nothing stored changes underneath, so if you delete the calendar the ordinals come straight back, untouched.

The Calendar of Harptos and Absalom Reckoning are there to pick up as they are, or you can build your own months and weekdays and say which day the year starts on. The timeline gains a third view that lays your events, your session spans and the current-day marker over a real year grid. And your co-DM reads both forms, so it can tell you a quest is due on 3 Mirtul and still know which day that is. If you don't run an in-world calendar, there's a switch that puts the whole thing away.

Editing a map pin no longer drags the map§

FixedWhile editing a map, grabbing a pin, an area or a text label panned the whole map instead of moving the thing you had hold of. They move now.

Your co-DM's edits are credited to you again§

FixedWhen your co-DM changed a record on your behalf, the edit was stamped with an unknown editor rather than with you — so version history and "last edited by" showed a stranger moving through your own campaign. They say your name again.

August 2026

6 entries

Quests are threads you can follow§

NewA quest's objectives used to be a list buried in its prose. They're steps now — objectives the party is working toward, and beats you've prepped — each with a state, so a quest shows how far along it actually is. Resolve one and it remembers the session that closed it. Drag steps to reorder them, link a step to the NPC or location it turns on, or promote a beat straight into a scene record. Your prep page lists live quests quietest-first, so the thread nobody has touched in four sessions is the one waiting at the top. Your co-DM writes steps too, and anything it wants to change about a step's state arrives in the session recap you already approve.

The tags you add are no longer overwritten§

FixedEditing a record's text handed its whole tag list back to your co-DM, so a tag you'd typed yourself could disappear a few seconds later — including on records you'd only just created. Your tags are now kept separate from the ones the co-DM suggests, and nothing it does can remove them. Suggested tags sit in their own list, where you can pin one to keep it for good or delete it so it stays gone.

A split-pane editor for a richer handout dialect§

NewHandouts now write in a richer markup (signs, notes, figures, styled tables) inside a split-pane editor that renders the finished page right next to what you're typing, down to the actual paper texture and font. What you see while editing is exactly what your players see on the public page, so nothing surprises you at publish time.

A full image pipeline for handouts§

NewPull an image straight from your library, paste one in, or drag a file onto the page. For the hero image, drag it around afterward to reposition it exactly how you want. Handouts finally handle images the way records already do.

Item checklists on handouts§

NewHandouts can now carry an ordered list of items your players check off as they find or use them — a shopping list, a set of quest objectives, the contents of a chest. Reorder items, mark them done, and everyone at the table sees the same list update live, whether they're looking at the shared page or the handout inside the tower.

Replacing an image no longer deletes it§

FixedSwapping out a handout's or record's image used to remove the old one from your library entirely, even if you were using it somewhere else. Now it just stops being referenced there and stays in your library, safe and reusable.

July 2026

18 entries

The combat tracker was rebuilt from the ground up§

ImprovedInitiative now handles ties and unrolled combatants without breaking the turn order, and every stat is editable inline instead of hiding behind a form. Conditions and lair actions were folded into one flexible effect type, so you can add a named, timed effect to the board in a couple of clicks and watch it count down and expire on its own. The whole tracker is noticeably snappier, especially with a full table of monsters on the board.

Keyboard shortcuts for running combat§

NewSpace advances the turn, ctrl/cmd+Z undoes your last action, and there's a dedicated mode for entering damage fast without reaching for the mouse. Built for the moments when a fight is moving quickly and you don't want to click through menus.

Initiative you can edit, with real tie-breaking§

NewClick any initiative value to change it by hand, and ties now reorder properly instead of leaving combatants stuck in whatever order they rolled. Useful for house rules, or just fixing a number you fat-fingered mid-fight.

Add an effect without stats attached§

NewDrop a named effect onto the board (a spell, a hazard, anything) without needing a stat block behind it, and it takes its own turn in the initiative order like any combatant. Good for things like a lair action or burning terrain that need a turn but aren't a creature.

Roll initiative for the whole party at once§

NewBefore combat starts, roll initiative for every party member in one click, or reroll the whole table if something changes. Saves the round-robin of asking each player for their number.

The spectator view no longer leaks combat details§

FixedThe public view meant for players watching combat was showing HP, AC, saving throws, and effect notes it shouldn't have. It now shows only what a spectator is supposed to see.

Recaps can move the campaign day forward§

NewA session recap can now advance your in-world calendar, so time actually passes when you close out a session. Moving the day backward asks for confirmation first, since that's usually a mistake rather than intent.

Current State now works on every record type§

FixedThe Current State field (what's happening with a record right now) used to be inconsistent depending on the record type. It's reliable everywhere now: NPCs, locations, factions, all of it.

Recap apply tells you what didn't stick§

FixedIf a session recap change couldn't be applied (a record that got deleted, a conflicting edit), you'll see exactly what failed instead of the recap silently dropping it. Nothing disappears without you knowing.

Track who showed up to each session§

NewMark which characters attended a given session, and your AI co-DM will know who was actually at the table when it writes recaps or reasons about the party. No more recap mentioning a character who missed that night.

Share a campaign with another DM§

NewYou can now share a full campaign with another DM, not just view access: they can edit records, join sessions, and help run the table alongside you. Revoke access any time from the campaign settings, no questions asked.

Private conversations and usage for each co-DM§

NewOnce a campaign is shared, each DM gets their own conversations with the AI co-DM that the other can't read, and their own AI usage counted against their own tier. Nobody's messages or limits get mixed up with anyone else's.

A West Marches campaign type§

NewSet a campaign up as West Marches from the start, or convert an existing classic campaign into one. It's built for a rotating cast of players and DMs sharing one world instead of a single fixed party.

Shared campaigns respond faster as co-DMs join§

ImprovedCampaigns with more than one DM used to slow down a little every time a shared roster or tier check ran twice. Those lookups are gone now. Response times hold steady whether one DM is at the table or four.

Log in with just your email§

NewYou can now sign in with a magic link sent to your inbox — no password to remember, and no need for a Google or Discord account. Enter your email, click the link, and you're in.

Sign up, subscribe, and manage it all yourself§

NewThe Scribe's Tower is open to everyone now — create an account and start a campaign the same day, no waitlist, no invite code, no beta gate. Billing is self-serve too: subscribe to a paid tier, switch plans, or cancel from your account page, with changes taking effect immediately and no emailing anyone.

A campaign timeline arrives§

NewTrack your story across parallel plot threads with anchored moments, fuzzy planned events, and offscreen movements, all pinned to an in-world day clock. Mention a plot twist or a scheduled event mid-conversation and your AI co-DM can add or update it on the timeline directly, proposing the change for you to confirm before it lands.

A swimlane view for your timeline§

NewBeyond the vertical list, the timeline now has a horizontally-scrolling swimlane view — each plot thread gets its own lane, so you can see how storylines run in parallel and where they cross. Zoom, drag events to reorder, and jump straight to the current day.

June 2026

1 entry

Search and saves get noticeably snappier§

ImprovedThe whole backend runs on a sturdier foundation now: record search comes back faster, saving a record, session note, or campaign summary lands quicker, and the app stays responsive even during heavy edit sessions. Nothing about how your campaigns look or work changed — this is entirely under the hood, it just makes everything else feel faster.

May 2026

7 entries

Your co-DM cites its sources as clickable chips§

NewWhen your AI co-DM answers from your campaign's records, the answer now carries clickable chips pointing straight at the records it drew from. Click one and the record opens — no more wondering whether it made something up or pulled it from what you'd already written.

The conversation records rail groups by type§

ImprovedThe list of records pinned to a conversation now groups under collapsible type sections, and it remembers which sections you've collapsed the next time you open that conversation.

Restore any record, session, or campaign to an earlier version§

NewEvery record, session, and campaign now keeps its own version history, so an edit that goes wrong isn't permanent. Roll back to an earlier version whenever you need to, and the tower keeps a safety snapshot of where you were before it restores anything. Your AI co-DM can pull that history up and restore an earlier version for you from inside the conversation too — no need to leave the chat to fix a record that got overwritten with the wrong details.

A full codex browser for records, with a fast preview§

NewBrowsing your records got its own dedicated layout — a type rail down the side, and a choice of table, grid, index, or graph view for whatever you're hunting. Switch views mid-search without losing your place, and filter, sort, and tag as you go. Hover or select a record along the way and a small preview card floats up with the essentials, letting you navigate between records with the arrow keys without ever opening the full record.

Colored sigil avatars for records§

ImprovedEvery record now shows a colored sigil built from its initials, not a generic icon. A glance at the type rail or a card grid tells you what's an NPC, a location, or a quest without reading the label.

Plots and party tactics, right on the dashboard§

NewTwo new dashboard cards surface what used to take a click to find: Active Plots shows what's currently in motion, and Party Tactical gives you the party's tactical read at a glance, with a quick modal for the full breakdown. Add or hide either from the customize tray like any other card.

Campaign creation, properly filled out§

NewCreating a campaign is no longer just a name and a system pick. The modal now asks for a color, themes, a description, how much narrative detail you want, and which features you actually plan to use. Settings later offer the same fields, so you're never stuck with what you chose on day one. That color then follows the campaign everywhere: its list card, its title, and a gradient behind the dashboard hero block, so campaigns you run side by side actually look distinct — skip it and everything falls back to the default gold, no worse off.

April 2026

4 entries

A dashboard you can configure, on any screen§

NewThe campaign hub is now a 3-column cockpit instead of a fixed layout. Drag cards around, hide the ones you never look at, and the dashboard remembers your arrangement per campaign, with new campaigns still starting from a sensible default so you're never staring at an empty board. That same cockpit adapts cleanly from a wide desktop screen through tablet down to a single-column mobile view, each column scrolling independently — check your campaign from your phone at the table and it's still the same dashboard, just stacked.

Tag your own records§

NewYou can now tag records yourself, not just rely on what your co-DM infers, and search for them with tag:name. Tags autocomplete from what you've already used in the campaign, and if you and your co-DM both tag the same record, both sets stick — nothing gets silently overwritten.

Shared handouts open faster§

ImprovedPublic handout pages now serve from an edge cache, so a link you drop in your table's chat opens instantly instead of waiting on a round trip to the backend. Nothing changes about how you share a handout — the page it opens to is just faster.

Pathfinder 2e joins the tower§

NewPathfinder 2e (Remaster) is now a full second game system alongside D&D 5e, not a stripped-down side mode. Creatures, spells, items and feats render as proper PF2e stat blocks with action icons and rarity-colored trait pills, and the initiative tracker understands three saves instead of one. Your co-DM runs your PF2e table the same way it runs a D&D one — reading rules, tracking state, writing records — just in the right ruleset, and you pick that ruleset once, at campaign creation, where it locks in and carries through everything downstream from then on.

February 2026

2 entries

Laying the groundwork for a second game system§

ImprovedThe D&D-specific parts of the app moved behind a pluggable system layer, so campaign rules, stat blocks, and record fields are no longer hard-wired to one ruleset. You won't see a new game system yet, but this is the foundation that makes adding one possible without rebuilding the app around it.

Folders for your records, and bulk moves§

NewOrganize records into folders instead of one long flat list. Nest them as deep as your campaign needs, and drag records between folders to reshuffle. When it's time to sort a whole backlog at once, select a batch of records and move them all into a folder in a single action instead of dragging them one at a time.

January 2026

6 entries

The Scribe's Tower speaks your language§

NewEmails, the landing page, pricing, and legal pages now speak Russian, French, and Hebrew, not just English, and once you're in the app itself the language you pick sticks, no resetting it every time you come back.

One search-and-actions bar for everything§

NewHandouts, tables, sessions, and records now share a single search-and-actions bar instead of four slightly different ones. The quick-create buttons inside it behave identically everywhere too: same placement, same shortcuts, same result.

New records auto-pin to the conversation§

ImprovedAny record your co-DM creates during a conversation now auto-pins to that conversation, so you don't have to go find it and pin it yourself.

Edit session numbers after the fact§

ImprovedSession numbers can now be edited after the fact, with a uniqueness check so you don't end up with two session fours.

A help chat for when you're stuck§

NewA help chat sits in the corner for whenever you're stuck on how something works, without leaving the page you're on.

Build encounters with real difficulty math§

NewThe new encounter builder calculates difficulty using the real CR 2.0 rules instead of a rough guess, so you know what you're actually throwing at the party.

December 2025

43 entries

A tavern-and-guild landing page§

ImprovedThe landing page gets a redesign around a tavern-and-guild look, closer to what the app actually feels like once you're inside it.

Terms, privacy, and refunds — translated§

NewTerms, Privacy, and Refunds pages are live, translated into every language the app supports.

Real payment processing goes live§

NewPayment processing goes live through Paddle. Subscribing to a paid tier used to mean a manual arrangement; now it's a self-serve checkout.

Three tiers, with message packs and promo codes§

NewAccess now runs through three tiers: Scribe, Loremaster, and Librarian, each with its own AI message pack, plus promo codes for anyone who needs a nudge to try a higher one.

Interactive maps§

NewDrop a map into a campaign and mark it up with pins, areas, and text labels, so a dungeon layout or region overview lives right alongside your other records.

A dedicated pricing page§

NewA dedicated pricing page lays out what each tier includes, and a pricing section on the landing page gives new visitors the same picture before they sign up.

Handout fonts and right-to-left support§

ImprovedShared handouts gain font choices and a drop-cap option for that opening-page feel, and now render correctly right-to-left for Hebrew and other RTL languages.

A centralized image library§

NewEvery image you upload now lives in a dedicated Image Library, organized into folders and tags, with drag-and-drop for pulling one straight into a record or handout.

Pop records out into their own window§

NewAny record can now pop out into its own floating window, so a monster stat block or NPC sheet can sit next to your notes while you work.

Entities are now records§

ImprovedWhat the app used to call "entities" (NPCs, monsters, items, and everything else) are now called records everywhere, matching what you'd actually call them at the table.

Obsidian import and external display§

NewBring an existing Obsidian vault straight into a campaign instead of starting from a blank page, and pop the combat tracker out onto a second screen or projector so the table sees initiative and HP without crowding your laptop.

See your monthly AI usage§

ImprovedYour monthly AI usage is now visible right in the app, so you can see how much of your message pack is left before a busy session week runs you into the limit.

Faction relationship tracker§

NewFactions can now track how they feel about each other, with a standing history that shows when and why the relationship shifted — useful for remembering why the thieves' guild stopped trusting the city watch.

Roll on random tables§

NewRandom tables now live inside the app: roll for loot, encounters, or whatever table you've built, right where you're already working. No more switching to a separate roller.

A dedicated Session Prep page§

NewA new Session Prep page gathers what you need before you sit down to run the table, including a Party Tactics section and controls for marking quest status — so prep doesn't mean stitching pages together yourself.

Command palette§

NewPress Cmd or Ctrl+K to open a command palette that jumps you straight to a record, a conversation, or an action, without reaching for the mouse.

Visual record relationship graph§

NewA new graph view lays out how your records connect to each other (NPCs to factions, locations to quests) so you can see the shape of your campaign's web at a glance instead of clicking through links one at a time.

A dedicated settings page§

NewAccount and preference controls used to be scattered across menus. Now they live on their own settings page, one place to find everything about how your account is configured.

Monster stats in the combat tracker§

NewThe combat tracker now shows a monster's stat preview inline, lets you edit AC and HP without leaving the fight, and loads an entire encounter into initiative with one click.

Export records to PDF§

NewAny record, or any monster from the compendium, can now be exported straight to a PDF, handy for printing a stat block or handing a summary to a player.

PC and Lore record types, with a party that keeps up§

NewTwo new record types arrive: PC, for tracking your players' characters, and Lore, for the setting knowledge that doesn't fit anywhere else, along with tools for managing the party roster. Party Tactical keeps pace with it: the moment the roster changes, that analysis refreshes itself instead of waiting for someone to notice it's gone stale.

Relationships sync both ways§

NewLink one record to another and the relationship now appears on both sides automatically — mark an NPC as an ally of a faction, and the faction's record shows that ally right back, with no separate step needed.

Create records and edit summaries by hand§

NewYou no longer have to ask your co-DM for everything — build an NPC, monster, or location by hand straight through the UI, with the fields still parsed the way they always have been. Campaign, plan, party, and world summaries get the same treatment: open them in a dedicated modal and edit them directly, no chat request required.

D&D 5e compendium, in-app§

NewThe full D&D 5e compendium now lives inside the app — spells, monsters, items, and rules are a search away, without switching to another tab or book mid-session.

Story Connections and Current State fields§

NewEvery record now carries two new fields, Story Connections and Current State, both editable straight from the UI, so you can track how something ties into the plot and where it stands right now without digging through chat history.

Archive old conversations§

NewConversations you're finished with can now be archived, keeping your chat list focused on what's actually active. Archived conversations stay fully searchable — they're just out of the way until you need them again.

Smarter record linking§

ImprovedRecord linking now tolerates near-misses in spelling and phrasing: a slightly off name or a plural where you meant singular still resolves to the right record.

Click through to any record§

ImprovedA record's name anywhere in the app (in chat, in another record, in a summary) is now a live link, so you can jump straight to it instead of hunting through the records list.

Live campaign updates§

ImprovedChanges to your campaign now push to your screen the moment they happen, no refresh required — if your co-DM creates a record or updates a summary while you're looking at another tab, you'll see it land.

A Scene record type§

NewScenes get their own record type now, with a quick-action button to drop one in fast — useful for the set-piece moments you want to reference again later.

Close a session, browse past ones§

NewWrap up a session and get compiled notes automatically, then pull up any past session from a browsing modal without hunting through the conversation history for it.

Set how much detail you get back§

NewEvery campaign now has a detail-level preference, so you can keep narration terse or let it stretch out — whichever matches how you actually run the table.

A resizable, editable record panel§

ImprovedThe record side panel can now be resized, expanded, and edited inline, so you can read or tweak a record without it fighting you for space or forcing a full page reload.

An initiative tracker, with allegiance§

NewCombat gets its own initiative tracker: cycle through turns, tag each combatant's allegiance, and let tie-breaking sort itself out. No more arguing about who goes first.

Real D&D 5e stat blocks§

NewMonsters and NPCs now render as proper stat blocks: AC, HP, speed, saves, actions, all laid out the way a printed monster manual would show them. No more walls of plain text.

Session notes and campaign summaries§

NewA dedicated session notes tool now captures what happened at the table, and your co-DM keeps running campaign summaries — plan, party, world, DM preferences — so it stays grounded in your campaign's actual state instead of forgetting what happened three sessions ago.

Records link themselves as they're written§

NewAs a record is written, it now automatically links to the other records it mentions — an NPC gets connected to their faction, a quest to the location it's set in — no manual wiki-linking required.

Records re-parse themselves on edit§

NewEdit a record by hand and the text is automatically re-parsed and re-linked to everything else in your campaign, so a manual tweak never leaves a record's fields or connections stale.

Search by field, not just title§

NewSearch now reaches inside a record's fields and relationships, not just its title — find every NPC with a given faction, every item with a given rarity, without scrolling through the whole list by hand.

Faction and spell records§

NewTwo new record types: Faction, for tracking the groups fighting over your world, and Spell, for the magic your players and NPCs actually cast.

Upload images into records and chat§

NewRecords and conversations can now carry images directly — drop in a portrait, a map snippet, a piece of reference art, and it stays attached right where you put it.

Slash commands§

NewType / in the chat for quick commands: search your campaign, name something on the spot, or pull up help, without breaking away from the conversation to dig through a menu.

Rebranded as The Scribe's Tower§

ImprovedThe app has a new name and a new face: The Scribe's Tower, with a fantasy-themed landing page to match. Same tool underneath, but it finally looks like what it is.

November 2025

2 entries

The Scribe's Tower launches§

NewThe Scribe's Tower opens its doors with an AI co-Dungeon Master built into the core of every campaign. Talk to it like you would a second DM at the table — describe an NPC and it writes the record, recap a session and it remembers the details, ask a rules question mid-fight and get an answer without leaving the chat.

Export your campaign to Obsidian§

NewEvery campaign can now be exported straight into an Obsidian vault (records, notes and all) so you can keep working with your world outside the tower whenever you want a local copy or a different set of tools.

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